Law of the Land

Checks: A check is when some circumstance tests a PC's innate talent and training in an effort to overcome a challenge. The DM calls for an ability check when a PC attempts an action that has a chance of failure.

Actions in Combat:

Standard Action- The PC do something (an attack, a spell, or a special Feature from their Race or Class)

Move Action-       The PC can move a number of feet up to its Speed. (Usually 30ft or 6 squares on a battle-grid)

Bonus Action-     The PC may take 1 bonus action every turn, either from a Feature from their Race or Class, or a spell.

Shift-                      The PC may move 5ft in one direction once per turn.

A PC's turn can be broken up in any order the Player sees fit. They can shift, attack, move a portion of their speed, use a bonus action, and then finish moving a number of feet up to their speed.

Proficiency: A modifier that applies to Ability Checks, Skill Checks, Saving Throws, and Attack Rolls. A PC's proficiency bonus slowly increases over time as they gain levels, and this bonus is the same regardless of class.

Encumbrance: You can carry equipment and treasure up to 5 times your strength score. In excess of 5 times your strength score you are Encumbered and your speed drops by 10ft. If your carry weight in excess of 10 times your strength score, you are Heavily Encumbered; your speed drops by 20ft, and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.